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I wanted to create a game environment that would include many components within the environment, to demonstrate my skills and knowledge; this involves: making light maps; based on interior and exterior lighting, optimised models, textures and relevant links with the game’s storyline. I have chosen Jungle Ruins theme environment because this covers my design intentions and initial outcomes; foliage, in-depth detail of the exterior and interiors, also manipulating textures to make the environment achieve the style I intend for my game. I am going to consider using a variety of jungle ruin’s objects and characteristics originating from the historic period of tribal religions to incorporate into a storyline to connect in line with my proposed environment ideas.
This is a mobile game.
Adobe Photoshop CS6 - textures
Adobe Illustrator CS6 - exporting EPS files for 3D
Lightwave 3D - models, creating UV maps and surface baking
Unity - game development
xNormal & Crazybump - normal, specular, diffuse maps
Hosted on Google Drive
Download for Windows
(Size: 121 MB)
Download for Mac
(Size: 64 MB)
I am working on the Android build as intended for this game.